Twilight's Children
WARNING: The DM's Commentary contains spoilers for future sessions.
However, all the spoilers in this particular commentary have been revealed
ingame by Session 25. If you are one of the players, it is safe to read. If
you are spoiler-sensitive, and have not yet read up to the Session 25
journal, please hide the commentary now. If you aren't a player and want
the full spoiler-filled story, go to the Full Spoiler
version. |
Ludovic,
Duffy,
Kerri, Joel,
Leif, Kukri,
Suriana, and Gavin leave the estate of
Lord Balfour de Castille, late in the evening, with uncertain feelings and a sense of foreboding.
Welcome to the Twilight's Children "Season 3 Premiere"! We were all
pumped to go back to Ravenloft, and shocked to realize there had been a three
year gap since our last session. In that time, more kids had been born in the
group, life had continued to get crazy, and there was no way all of us would
remember where we'd left off and all the threads I'd left dangling. So we
started with a long, tag-team recap, with each of us chiming in when we
remembered something of note. Naturally, as DM, and keeper of the Journals, I
had a better chance of remembering stuff than the others, but I had to be
careful to walk the fine line between pointing out important small clues and
not making it obvious which clues were important. Thankfully, between the rest
of the group, they came up with a lot of the points I wanted to hit. (And some
I'd forgotten as well!) While the recap was important to get us all on the
same page, it also took a lot of time, so we didn't get started until much
later than planned. We also had lots of kids running about - 6 of them,
ranging from an infant to age 8. That resulted in a lot of interruptions,
spaced pretty evenly throughout the weekend, at least during the waking hours
of the children. So, we made slower progress than usual. Also, it required me
being careful of who was in earshot when describing some of the gorier parts of
the adventure. But those were small prices to pay for finally getting back to
the campaign. |
Suriana pauses to thank the group for their help, but tells them that she needs
to find her students and let them know that she's safely returned from the
Mists.
More importantly, her player was not with us for this Session. He did,
however, give me a nicely mundane way to write her out. No need for the
Mists this time. |
She wishes Kerri well on her lycanthropy cure, hoping that the potion Gavin
brought her is a permanent solution, but promising to keep searching for
another way, in case it's not. Before she and Gavin leave, Kerri has the idea
to give her the Duffy-pointing compass found inside Vir's body.
That way she can easily find them again.
A brilliant idea I hadn't thought of, and a welcome one, for the sake of
my future self eventually writing her back in next time. They've given me
a perfectly natural way for her to find the group without resorting to
coincidence. |
After bidding them farewell, the others check the contents of the chest Lord
Balfour gave them and find 2000gp in mixed coins.
That they won't share with Suriana, it seems. ;) |
Suddenly, in the darkened street ahead, they see a boy standing and looking at
them.
Upon hearing this, both Kerri and Leif's players shouted simultaineously,
"how many fingers?!" Twelve years and 20 sessions since his last appearance
(unless you count a cut scene 10.5 years and 16 sessons ago) and Malocchio
Aderre, the "six-fingered boy," still haunts their memories. :) (Despite the
fact that he's all grown up into a six-fingered man now, I think he'll
always be the six-fingered boy to them.) |

It is Nikolai Melentha,
the ghostly protector of Marie Delacourte.
Here begins, "Dark Desires" from Children of the Night: Demons.
Playing the part of "Louise Chantelle" will be Marie Delacourte. |
As he did a few hours ago,
in game time. Of course, it was three years ago in real-time. |
he looks distraught and impatient. He tells them, "She's not at her house
anymore. I can't find her!" and implores them to do something to help Marie,
as Ludovic, Leif, and Duffy did seven years ago.
Two years subjective time for them, but seven for her, due to the Scaena
time-jump. |
The last time they and Kerri saw her, one year ago at Councilor Chantreaux's
dinner party, she seemed fine, happily settled in her new role running her
father's mill, and happily engaged to the writer, Francois de Penible. They
remember him well, as Kerri danced with him there, and learned about his work
to change society and make the aristocracy aware of the pain of the masses.
They later heard him read from his book, "The Pain of Plenty," as his entry in
that evening's art competition. In it, he predicted that the only way to avert
the undoing of society was for the nobility to learn the meaning of true pain,
as the lower classes have.
And there's nothing creepy or foreboding sounding about that, is there? |
Kerri ask the others, "So, you guys know where she lives?" When they answer in
the affirmative,
I guess you tend to remember a place where a body fell on you from a 2nd
story window. |
she declares, "We gotta get there." Nikolai seems soothed by
this and vanishes.
So, the appearance of Nikolai was meant to spur them to investigate, but
not quite so quickly! I had planned to roll things out a bit more slowly and
instantly regretted bringing him in so soon, as they immediately rushed off to
Marie's house, not even waiting for morning. |
As the cathedral bell tolls ten, they reach the Delacourte home. They notice
that, as one might expect, the second floor window has been repaired,
sometime in the past several years. (This was the window through which Nikolai
threw Jean, Marie's former fiance, to his death.) Seeing no lights, Duffy
knocks on the door, then steps behind Kerri. After some time, a candlelight is
seen through the windows, and a cranky old man in a flannel gown and nightcap
answers the door. They ask for Marie Delacourte, but she doesn’t live here
anymore, according to the grumpy man. Kerri pleads that they must find her
because she's in trouble. The man retorts, "What kind of trouble could she be
in? She’s rich! She’s got no troubles." When asked where she lives now, he
says that he bought the house from her, five years ago, and has no idea what
happened to her. With that, he closes the door, saying that he needs his sleep
as he has to open his store in the morning.
As they turn from the closed door, they hear the boy's voice on the wind,
saying "I told you so."
I couldn't let them find her that easily, so I came up with this guy on
the spot. Thus, I managed to delay them at least until morning, but the
Nikolai pressure was out of the bag, which forced me to change a few more
things later. |
The five of them, and Kukri, head back to the inn, noting with thanks that
Kerri has not turned into a werebat yet. It is the last night of the new
moon, so they won't know for sure if she's permanently cured until next month.
As the six of them, and Kukri, near their inn, something doesn't seem right.
Perception checks! (This was exactly how I sprung it on them, saying "The
six of you, and Kukri..." to see if anyone noticed.) |
Duffy, Ludovic, Leif, and Joel are the first to notice that an intruder is
walking in step alongside them. Duffy is the first to greet her. "Good to see
you again, Mistress," he says, startling Kukri and Kerri.
See Session 23, where they were approached by the last surviving vampire
sister from the battle with the Kargat at Sid and Martha's barn, in Session
17, who gave no name to call her other than "Mistress."
For the Doctor Who fans: At the time of the Kargat mob in the
mortuary in Session 16, I hadn't watched any Doctor Who yet, and for
that matter, "Missy" hadn't been introduced on the show at that time either,
nor was my vampire, "Mistress," called by that name back then. But looking back,
I realize now that there in the mortuary, unbeknownst to anyone, I had a
vampire named "Mistress" and a vampire named "The Doctor" in the battle. And
that makes me giggle a little in retrospect. |
Kukri then recognizes her and approaches, for a scratch behind the ears.
Kukri still can't shake those few months of Kargat conditioning. |
She replies, "Good to see you also. Good work, investigators. Ritual stopped,
cultists in custody (with a few notable exceptions), father figures rescued,
... and stolen property recovered. Now then, what next?" They gather from this
not too subtle hint that she has come for her books, which they have recovered
from Cynthia and the cultists. Yesterday, she had promised that they would be
rewarded for returning them with the name and location of Kerri's werebat
progenitor.
Ludovic demands, "Were you just watching us and doing nothing?" She replies
coolly, "watching is everything." Kerri asks, "was it you with the eyeball?"
And she dismissively answers, "Please, I have no use for such things."
Trying to keep her air of otherworldly mystery, here. In truth, she can
and would cast scrying spells if needed, but this time, she was just
lurking in gaseous form and watching directly. |
Ludovic asks her, "What assurances can you give that you'll honor the bargain?"
She pauses, puzzled, and says, "None, other than my word."
I actually paused for quite a while to figure out how she'd answer that.
Really, what else could she give? |
Kerri senses in her insistence that this goes beyond her assignment; she seems
to want the books badly, for personal reasons.
As the party weighs whether or not to go through with their bargain, she sighs,
"You try my patience. And theirs," indicating, with a wave, several shapes
lurking on the nearby rooftops, the glint of crossbow bolt-heads shining in the
starlight. As the party grips their weapons, she says, melodramatically, "Oh,
you could kill them easily, but they are innocents, compelled by my
dark and monstrous powers to fight to the death for me.
I'm finding myself really liking playing Mistress. She's genre-savvy, and
always plans ahead. It's a refreshing change of pace from our usual rash
and deluded villians like Vir, and Cynthia, and Elena. Funny how she went from
just an inspirational picture for a disposable NPC for one battle to a
recurring bad guy that I plan on using as often as I can. |
Would you sleep well at night with their lives as collateral damage?" Ludovic
quickly replies, "Yes," while the others shout back at him, "No!"
A tense moment passes, but the group finally hands the books over to
Mistress as agreed. The lurking crossbowmen fade back into the darkness and
she continues as if nothing threatening had happened.
Hadn't thought of it then, but I wonder if those "dominated townsfolk with
crossbows" were even there. I wouldn't put it past her to just whip up
an illusion instead. Since she always casts Still and Silent when possible,
she could have done it at any time in the conversation. Much easier than going
through the trouble of finding decent henchmen, equipping them, and teaching
them to hide until their dramatic cue. :) |
"His name is Baltasar Nobriskov, though he calls himself 'The Baron'."
She hands over a rolled scroll to Ludovic, saying, "Consider this a gift from
our mutual master."
a scroll of discern location. (I liked this solution because
discern location is an 8th level spell, so he can only use the scroll
once, and can't copy it into his spellbook to use at will.) But that spell
requires that the caster "must have seen the creature or have some item that
once belonged to it," you say? well... |
She approaches a nearby artist's shop, with a painting of a garden in the
window. As she nears the window, the paint runs and shifts and becomes a very
detailed portrait of a werebat, its furry neck flowing out from the collar of a
tailored suit.
A (Still, Silent) fabricate spell. There, now Ludovic's "seen" the
creature. Not sure if it really counts if you haven't seen the subject in
person, only in a painting, but I'm the DM and I say it works. |
"When you wish to find him, concentrate on that ...
charming fellow’s
face, and use the scroll. But once you do, be quick to give chase. He doesn’t
stay in one place very long, a wise move for anyone who incurs Lord Azalin’s
disdain."
Ludovic asks, "By 'mutual master,' do you mean Azalin?"
"Oh, make no mistake, you serve him still. Your little wishes don’t change
that."
Ludovic wanted to clarify, thinking that maybe she had implied that
Balfour works for Azalin, because Balfour is Lud's only master (that he knows
of). But no, she meant Azalin himself. |
Indicating the scroll, Ludovic asks, "Will this take us to him?" She
dismissively replies, "Read the scroll, wizard."
Knowing all the ways a text can be trapped, Ludovic is understandibly wary
of explosive runes, sepia snake sigils, etc. |
Mistress pointedly turns her back on the group and walks off down the street,
disappearing into the fog.
Duffy "notices" that the store is "unlocked" and takes the painting, leaving
behind the 10gp listed on the price tag. He reasons that no one will want to
buy a portrait of a werebat anyway. Leif wonders aloud, "was the door really
unlocked?" Duffy confirms it and seems to be telling the truth.
Our standard response to a failed Sense Motive check. :) |
With scroll and painting in hand, they finally arrive at their inn for some
much-needed rest. They retire to their rooms, with Duffy joining Giuseppe, who
is there waiting for him. Duffy tells him, "We found a job for you, if you
want it, and an apprentice." Giuseppe replies with with a twinkling smile,
"Apprentices are a lot of trouble.. but worth it." Duffy fills him in on the
plan to set him up in the gun shop with Jim Sneed, and to give him Vir’s
remains as a bargaining chip in case Metus and Cynthia come looking for him.
Duffy will keep the voice horn and a few other key mechanisms, and Giuseppe has
instructions to direct the monstrous couple toward the party if they want them.
Strangely, Vir's head remains "missing." (In Duffy's saddlebags.)
Kerri, Leif, and Kukri return to their room, and Ludovic and Joel return to
theirs, where Joel notices that the wastebasket is tipped over.
Ludovic and Taige both failed their Perception checks. |
Ludovic quickly checks the traps on his books and notices that the shadow
conjured sepia snake sigil on the book of the Guardians' artifacts
has been popped. But the perpetrator isn't still there, imprisoned by the
spell, so either it was dodged, or there was a wizard with them who could
dispel it.
Successful Reflex save by the intruder... Ludovic's brother, Dmitri!
(a.k.a. The Thinker) The sigil spooked him enough to give up on
reading anything else. But I checked with Ludovic's player what might have
been left behind here, and figured out that Dmitri might have found in the
wastebasket a rough draft of Ludovic's reports to Balfour, up to the recent
Cynthia business, but not the resolution of it, of course, as that happened
only in the last few hours. )
|
He calls the others into the room to investigate, but they don't find any sign
of forced entry, and the only scents that Kukri picks up are those of Joel and
Ludovic themselves.
Do identical twins smell the same to dogs? In real life (for highly
trained dogs)
apparently
not, but in my Ravenloft, yes. Or maybe Kukri hasn't been trained well
enough to discern the difference. ;) |
Exhausted, and with nothing else to go on, they finally go to bed.
Sunday, December 16th, 736 BC
Port-a-Lucine, Dementlieu
Ludovic awakes to see a small wooden carving sitting on his chest. He
recognizes it a "pawn" from the giorgio version of drotche, known as
chess. There is a note tied tied to the game piece. Ludovic cannot decipher
it, as it's written in Vaasi. Reluctantly, Taige translates for him. The note
says, "He will rise."
This was fun. A bit of spooky foreshadowing. I printed up the note and actually tied it with
twine to a wooden chess pawn. I told Ludovic's player to close his eyes and
lean back and placed it on him before telling him that Ludovic woke up, so he
could open his eyes. It's been a while since I've used a good prop.
Definitely made an impression.
I debated whether to make it a drotche piece or a chess piece. For
one thing, I'm not sure that chess exists in Ravenloft canonically, though lots
of people have used it in their campaigns, surely. And at least Odiare might
be one way it could have come from Gothic Earth into Ravenloft proper. Having
established Ludovic as a drotche player, it might have been nice to use
that instead, but in drotche, the "pawns" are "giorgios," which doesn't
really have the same connotation as being given a pawn as a symbol, and none of
the other piece names were what I was looking for. Also, I had a chess set for the prop, but not a
drotche set, of course. |
Ludovic briefly wonders if the intruder returned in the night and left behind
the pawn and note. But he dismisses the idea, as it would be unlikely that
anyone would get past the alarm bells he'd placed on the door without waking
either Joel or him.
Yeah, because no one they know can teleport, or turn gaseous, or
into a puddle, etc. |
An even more disturbing theory presents itself as he remembers the way that he,
Leif, and Duffy last saw his dream-self, with a gaping hole in the chest.
It seems likely that the weakened planar boundaries centered on Ludovic allowed
the odd message through from the Dream World. He calls a quick conference with
the others and they concur. They recall
with just a little DM prompting |
that they still need to get the netherstone that they found in Kerri's dreams
back into Ludovic's head to seal the breach. Kerri muses, "...and we haven't
tried to do this yet? Well, I guess we've been busy. Maybe we should make a
list of things we need to deal with." Recognizing a good idea when they hear
it, the party makes a list.
At this point, the list went something like this:
- lycanthrope
- hole in Ludovic
- Dad lich
- Azalin
- Metus/Cynthia
- Ghost boy/Marie
- World Wrong
|
The others inspect Ludovic's pawn, and Leif says that it's made of no wood he's
ever seen. Kerri determines that there are no marks of any sort of chisel or
tool. Perhaps it was formed by magic.
When they head downstairs for breakfast, the innkeeper asks Ludovic, "Did
you find your key up in the room?" When Ludovic seems confused, he explains,
"Well, you said you’d left your key in the room, and borrowed my spare. The
spare was back on the bar when I got back from the pantry, so I assumed you
found yours." Ludovic says, "Yes, of course. It was right there on the bed,"
and then mutters, "Dammit, Dmitri, what are you up to?"
A ten year old boy is waiting for them on the street as they leave the
common room.
Here begins, "Waxing Horrific" from Children of the Night: The Created |
He tags along beside them and tells them, "I saw what you did at the
fountain. Saw you fight the ice lady. You’re great heroes! And I need your
help." They recognize him as the kid they caught watching them in awe. Leif
had noticed even then that despite his shabby clothes, he was too clean to be
an urchin. And that proves to be true as he invites them to a costume ball to
find out what’s wrong with his father, the Baron.
At this point, Kerri's player joked, "We're sorry, but you're not on the
list. We can't help you," and left me in stitches. |
Alarmed, they ask, "The Baron? Metus?" But the boy doesn't know who Metus
is; he introduces himself as Ambrose Descarte. His father is Baron Didier
Descarte, an influential local nobleman.
It was at this point that I realized I was introducing the third
baron in recent memory. There's Metus, "The Baron" (Baltasar Nobriskov),
and now Baron Descarte. Actually, there are four if you count Von Kharkov, who
got a little shout-out from the ice weird. If you go far back enough, we've
mentioned Baron Bakholis too, who Taige served in life. For completeness, there's a Baron Iomar
Lonshadow who runs Neblus too, but he only got a mention as backdrop scenery.
Now, sure, as far as noble titles go, there must be lots of Barons running
around. But when you start referring to people as THE Baron, you're
bound to create some confusion. Something to watch out for. Maybe, despite
what the adventure says, I should have made this guy a Viscount or
somthing.
To make matters worse, I hadn't realized how similar "Descarte" and
"Delacourte" were until we said them out loud, which created even more
confusion (not to mention "de Penible," already involved, and "du Cire" and
"duSuis" who are coming up soon). If I had this to do over, I would have
changed Baron Descarte's name entirely.
Note that he doesn't have a first name in the module, but the players asked,
so I pulled one up from my mental list of French colleages from work. |
Ambrose claims that the Baron has been acting weird for about a month. He's
been acting strangely and ignoring his only son, when they have always been
very close. Leif inquires about his mother, and finds out that she died in a
horse and carriage accident, a long time ago.
Nothing about Ambrose's mother is mentioned in the module, so I made something up. |
Ambrose sometimes sneaks out from home to play with the boys who live on the
streets. It was those friends of his that helped him track down the inn where
the party was staying.
The timeline's a little wonky here. It's been less than twenty-four
hours, but let's assume that Ambrose's "Irregulars" are very efficient. |
At this point, they've stopped to talk near an open-air cafe called the
Blooming Rose, and soon the cafe's owner comes out to ask if the boy is
bothering them, and offers to call for a constable. They sense that he's more
concerned about their conversation scaring away customers, and move further
down the block to soothe him. But as the conversation continues, they notice
from a distance that the cafe owner is now talking to a town watchman.
In the module, the PCs are supposed to be eating at the Blooming Rose when
Ambrose finds them, and the owner offers to have him removed. I thought
that forcing the party into stopping for breakfast would seem awkward, so I had
Ambrose go straight to the inn instead. But I did like the idea of the "Is this
boy bothering you?" gag, so I shoehorned it in. |
Joel & Kerri break off from the group and sit down to order breakfast at
the cafe, hoping to overhear what they were talking about. Unfortunately, the
watchman has left by the time they get close, so instead they keep their ears
open for whatever gossip they might gather. They get a bit more than they
bargained for from the conversation at the next table. Apparently, an group
known as the "Friends of M. Pommeur"
Remember the guy Kerri killed as a werebat? |
are taking up a collection to pay for magic to track a piece of broken claw
found at the site of the Ravenous Gargoyle attack. (Kerri looks down
surreptitiously and notices she has a broken fingernail.) An arcane scholar
from the University has promised to find the creature for them, at a cost
of 1200gp. But so far, they have collected only 53gp. Before the claw was
found, they had planned to give the money to Madame Pommeur, but they have the
means to find and kill the beast that killed him instead.
When Kerri returns to the group and reports this, Duffy wonders, "So do we
contribute to help them find Kerri?" but she only glares at him. Ambrose
starts to get anxious and say, "I must go. I’m not supposed to be out alone.
Please come. As soon as you meet him, you'll see what I mean." And he hands
them a stack of invitations, dated for that night.
The party was originally set for Tuesday the 18th, to give them a bit of
downtime, but I had to change the date quickly, because they were talking about
going to find Marie's house and/or teleporting to face the werebat. (In order
to teleport, Ludovic would have to know the location well, so they were
hoping that the scroll would reveal that he was nearby, or at least near
somewhere Ludovic knew. They didn't think of using his university amulet to
study the area with clairvoyance, but I'm certainly not going to point
that option out.) I guess I'd underestimated my party's willingness to buckle
down and get things done. I fear that they may never take any downtime until
that list is all checked off. So I had to quickly edit the invite and push it
up two days. Luckily, my printer was right there. |
Duffy and Leif go to get costumes for the ball, while the others investigate
whatever they can find about Marie's whereabouts. They start with the
Goverment Quarter, hoping to find records of her move, but the goverment
offices are all closed for Fifth Day.
The Ezran "Sabbath," from "Anchors of Faith" in The Book of
Secrets. I'd lost track of the Fifth Days, having jumped calendars a
few times recently, so I felt free to pull it out when I needed it. That it
just happened to fall on a Sunday this time was added resonance, so maybe this
blatant railroading went unnoticed, or at least, forgiven. |
They consider whether the University might be helpful, but it is an hour
outside of town, and they are running short on time. In any case, it might be
better to stay away from Lord Balfour for a while.
Meanwhile, at a costume shop in the Merchant's Quarter, Duffy asks if the
proprietor knows Marie Delacourte, but he doesn't. While they are shopping,
the bell on the door rings and a man walks in
The player notes here say that he looks like
Peter Cooper,
(founder of our alma mater) and I agree, there's a bit of resemblence, but not
an intentional one. |
Duffy and Leif recognize him from the party at Councilor Chantreaux's manor,
last year.
Which, again, was eleven years ago in real-time, so there may have
been some prompting from the DM, I'm not sure. |
He is Captain Reynard, of the town guard, and when they last saw him (and his
daughter), he was passed out, drunk, while they were solving a murder mystery.
Duffy bounds right up to him and says, "Oh, Captain Reynard, don’t you remember
me from Councilor Chantreaux's party?" He stares at Duffy and tries to place
his face, but seems to have trouble, considering the time that has elapsed and
state he was in at the time. He continues, speaking to the shopkeeper, "I have
been searching at all costumers in the neighborhood for a few people of this
following description, 'A blonde woman traveling with four men, including one
of vistani descent, and one with a large dog'." Leif quickly signals for Kukri
to duck behind a changing screen and pulls a large floppy hat down over his
face. Reynard continues, "They were seen this morning talking to a young boy.
The boy is the son of a Baron and is a bit touched in the head. Prone to
flights of fancy. Seems to have invited some rough people to party and the
Baron has asked me to 'uninvite' them." Duffy shares with him that he saw a
group like that staying at the Broken Spire inn. Reynard says, "Thanks for
that information, sir. What was your name again?" "Carpatello." "Oh, yes Dr.
Carpatello! Of course!" he finally remembers, as he departs.
One might wonder just how inept this Reynard guy is, not to remember that
when he last saw Dr. Carpatello, he was part of a group matching that
description exactly (albeit with Samuel instead of Joel at the time). Well,
I'd already established him as pretty darn inept last time, in order to clear
the way for the party to solve the murder on their own. As such, he doesn't
line up very with the Reynard of this module (the source from which I'd
originally pulled him), who seems more corrupt but also more efficient. |
Their shopping complete, they walk out with enough costumes and masks for
the whole group. Leif will wear a feathery bird-like costume, while his "dog"
will be dressed as a wolf. On the recommendation from the shopkeeper, Duffy
goes with a crème color outfit with sparkles, adorned with "the colors of House
Carpatello." Ludovic gets a cloak and a hawk-like mask, while Joel will be
sporting a simple cloak with a voluminous hood, looking dark and mysterious
(and oddly similar to what Leif usually wears daily). For Kerri, Leif chooses
a scanty outfit of gold chain and silk, which leaves little to the imagination.
Described out-of-character as a "Princess Leia gold bikini" costume. :) |
Meeting up back at the inn, everyone gets into their costumes and they hire
three coaches to bring them to the Descarte Estate. Considering the fact that
Reynard is looking for a group of party crashers matching their description,
they try to avoid matching that description by arriving separately in small
groups. In addition, Ludovic uses his magic
to transform into a woman to further mix up their group's composition. The
coaches arrive at the manor a few minutes apart, and they enter the lavish home
for the masquerade.
I do so love these roleplay-heavy party-with-the-nobles scenes. Hard as
it is to believe, the last one was the aforementioned murder mystery party back
in Session 10. What made this one difficult is that it was in the same town,
but I couldn't just invite all the same people as last time. There would be
some overlap (Reynard, for one, and more that will be seen shortly), which was
nice for continuity, but I wanted it to feel like there was more to
Port-a-Lucine high society than just that dozen or so people. However, since
the goal back then was to seed a bunch of future adventures in town, I'd
already used all the local characters that I really liked. So now I had to
look deeper, for the "second stringers." Luckily, now there were more resources
online (like Mistipedia) to help me find local NPCs, and even some new
characters that didn't exist 11 years ago when I'd planned the last party.
Just like last time, I made sure to have a picture for every major party
guest. But since it was a masquerade, I had a little fun, and photoshopped
masks on as many as I had time to do. And once again, I ran it similar to a
battle or exploration encounter, on the tact-tiles and with miniatures, even
though it was a roleplay encounter. This was partially to keep the players on
their toes and worried that combat might break out, but moreso to convey the
idea of a large, dispersed crowd, where the PCs could mingle with different
NPCs individually and each have personal RP moments, rather than just the whole
party of PCs talking together to a mob of NPCs at once.
In addition to the NPCs, I also prepared a list of rumors that might be
heard at the party, with the
help of
the Fraternity of Shadows forum members. I needed to combine the useful
tidbits of infomation I'd planned with some "noise" to disguise what was
important. As usual, the forum regulars rose to the challenge with some great
ideas.
Pressed for time, I needed a manor house map in a hurry. (The adventure
doesn't come with one). Hoping I might find something that could stand in for
a manor, I grabbed some books from the shelf that I'd picked up on sale but
hadn't read yet. Miraculously, I found exactly what I was looking for: a
manor used for a fancy party, in The Freeport Trilogy. It's the
"Sealord's Palace" on page 77. |
The majordomo announces "Lord and Lady Carpatello" as Duffy and Kerri arrive.
In retrospect, does one announce the names of guests at a masquerade?
Doesn't that sort of defeat the purpose? Perhaps. |
In the huge ballroom, they sit down at a table and talk with Ricard Diosa, the
owner of the Port-a-Lucine Opera House.
From Children of the Night: Werebeasts. I'd used Angel Pajaro, the Opera House's diva, last time. So, this time, I went with her boss instead.
The picture is a Public Domain portrait of
Joseph Fourier. Of
course, as the owner of the Opera House, I couldn't resist putting him in a
Phantom of the Opera mask. (Perfect attire for transforming signals between the time and frequency domains.) |
With him is Comte Tomas d’Aloure, whom Diosa introduces as "the most eligible
bachelor in Port-a-Lucine." He cetainly seems charming, and both he and Diosa
are quite friendly and talkative, but unfortantely not about much of value.
Oops! This pic (a portrait by William Charles Ross of
John
Henry Carninal Newman in his youth.) was supposed to be Dr. Zuvich
(Mentioned very briefly in Children of the Night: Vampires.) Dr. Zuvich
is an alienist at the local asylum. A skeptic, he sees only delusional madness
in his patients' reports of their encounters with the undead and other
monsters. I thought it might be fun to have him interact with the PCs, who
have seen first-hand that monsters are real. But alas, I made a mistake in my
notes and mixed him up with Comte d'Aloure, who is from The Book of
Secrets. I never did find a good picture for d'Aloure, and ran out of
time, so I was intending to cut him entirely. There's some irony that this pic I chose as a stuffy doctor is now supposed to be an attractive catch. Oh well. I didn't have time to mask him, so lets says he was adjusting his mask at the time they saw him.
|
Eventually, the two men retire to sitting room, and Kerri and Duffy decline
their invitation to join them for cigars.
Leif and Ludovic enter the ballroom, and give their names as Monsieur and
Madame Le Chevelier, which the majordomo announces loudly. They make their way
to the bar and recognize somone familiar -- Councilor Theroux, the Councilor
of the Arts. His boisterous demeanor and loud, booming voice are unmistakable,
even behind his lavish mask and costume, which is similar to Leif's, but with
more exotic feathers, and much greater numbers of them.
Theroux's mask is for sale
here.
|
He is accompanied by a young lady, and is cajoling her to sample some Hors
d'oeuvres. She demurs, saying that she is fasting today. "Hunger is one of
The Forgotten Sensations you know, Councilor," she says. When Leif asks
her about these forgotten sensations, she asks if he's read the works of
Francois de Penible.

There were a lot of knowing, worried nods around the table at that point.
They had rightly guessed that this phrase was the title of his latest
work, as seen in Gazetteer III, and were starting to be very suspicious
of him and his part in Marie's disappearance. |
Hearing this exchange, Theroux recognizes Leif as "Monsieur Venraloft, the
actor,"
Leif's alias from their last meeting, at Chantreaux's party. Is it likely
that he'd recognize him, with a mask and all, after a year, and only having met
him the one time before? Nah... but more fun this way. Let's say Theroux is
so good at what he does that he has an eidetic memory for actors.
|
and welcomes him warmly, introducing Leif and his "wife" to his companion,
Mademoiselle Lucie Frenois, an aide to Councilor LaGrange.
Lucie gets a brief mention in Gazetteer III. It doesn't say which
Councilor she works for, so I just picked one. Her picture is from
Gazetteer III, an unnamed lady in an atmospheric picture of Dementlieuse
fashion, cropped to remove her male companion. I didn't have time to add a
mask for her, so I just explained that she had one of those masks that are
attached to a stick that you have to hold in front of your face, so this is
what she looked like when putting her arm down to rest. |
She continues to gush about de Penible, while Theroux seems less enthused, and
steers the conversation back to the theater. "I was so looking forward to
seeing you act more, have you been in anything lately?" Meanwhile, Ludovic
asks Lucie where he might find de Penible, and she is very excited to relate
that no one knows where he lives, and "doesn't that just add to his mystique?"
After a bit more conversation, Theroux is distracted by some other guests and
flits off to join them, with Lucie in tow. But, before she leaves, she turns
back to Ludovic and a strange look comes over her face. Her voice is oddly
deep and distorted as she says to him, "There is a hole in your mind, and
through it, i can see horrors. Beyond, chaos reigns." And in an instant, the
moment passes, and she returns to her prior bubbly self, flouncing away with a
cheerful, "Adieu!"
Yeah, that one provoked some great creeped-out responses. :) Line
partially stolen from Babylon 5, postponed from last session's Ice
Weird battle, but more effective here, I think. So, what's up with Lucie?
|
Meanwhile, Joel and Kukri have managed to slip in, unnanounced, while
another guest was being introduced. They find their way over to the buffet and
eat a bit while scanning the crowd. They notice a very old woman, also
accompanied by a dog, and approach her to strike up a conversation.
While Kukri and her dog sniff each other, Joel learns that she is Madame
LaFontaine and she seems very interested in his travels, and the lands he's
seen. However, she is very tight-lipped regarding details about herself, and
the only hint of warmth she shows is a slight smile toward the "dogs."
Kukri will later relate to Leif that Madame LaFontaine smelled of "old lady
smell," but a hundred times stronger than usual.
And another case of a joke only the DM is in on. |
Duffy overhears some people talking about the sudden appearance of a stone
wall across the docks.
Ludovic's handiwork from last session. |
One of the speakers suspects "those darn mages at the University." And the
other agrees, saying that the city should evict them and make the site into
farmland or something. Duffy chimes in and agrees.
At this point, they notice that young Ambrose has arrived at the party.
Here's Ambrose "dressed up" by not cutting out his coat. |
Ludovic watches from afar to see how others react to him. Most simply ignore
the child, but some look on him with pity, and a very few seem happy to see
him. Leif, splitting up from Ludovic, starts skulking around and eavesdropping
on conversations. He recognizes Lord-Governor Guignol
Well, sort of. The exact response was, "Hey, I know that guy! you just
photoshopped a mask on him!" :) Guilty as charged.
You can own
Guignol's Mask for $10.90. Nothing but the best for the most powerful man in Dementlieu.
|
in a long-nosed mask, and listens in as he talks to a "Dr. Wilhaven," about the
theory proposed by a Dr. Zuvich, that the various legends of undead creatures?
are simply attributable to madness and delusions.
For some reason, investigating Dr. Zuvich went onto the list. |
Leif observes that this Dr. Wilhaven is in his early forties, and seems
distant and distracted. His reactions seem oddly delayed, and he moves almost
as if puppeteered. He is also unmasked, apparently not interested in having
any fun.
This is Dr. Alexis Wilhaven, as seen
in Ravenloft Monstrous Compendium, volume II. I allowed Leif's high
Perception roll to detect something a bit off in his behavior. His picture is a photo of British diplomat Lionel Giles. |
The majordomo announces the arrival of Councilor Josephine Chantreaux and
Captain Reynard. The two enter together, finish up a hushed conversation, and
then split up to mingle. He wears a simple black domino mask, while she wears
a delicate mask of black lace.
Chantreaux's mask is available on amazon.
Reynard's Mask is the most perfunctory and boring domino mask available.
|
Duffy bounds up to Reynard and offers him a drink. Reynard accepts gladly, and
after a toast to each others' health, Duffy asks him what he and the Councilor
were talking about. Reynard says that there have been reports that the
Falkovnians are gathering at the border again. And that rumor has it they're
up to something foul involving soldiers with wolf blood!
One of the aforementioned rumors, this one suggested by forum-dweller
The Lesser Evil, based on an element of Children of the Night:
Werebeasts. Onto the list, it went.
|
Leif heads over to the other buffet at the far end of the room, and listens
in on Lucie Frenois, as she talks to a man in a black and white domino mask,
apparently her boss, Councilor Claude LaGrange.
Lagrange's picture is a crop of the Stage Magician PrC picture from
Gazetteer III, with a bit of "Frankensteining" in photoshop to get
his right arm down. His mask is also from
Amazon. Amazon loses a lot of delivery drones shipping to the Dread Realms of Ravenloft, apparently. |
Lucie has apparently just found out about some sort of hidden talent he has,
and is imploring him to show off to everyone at the party, but he won't,
bashfully saying that those days are past him.
Councilor LaGrange was formerly a knife thrower. Lucie has just learned
this and is fascinated. See Gazetteer III or "Faces of Deception"
from the Book of Sorrows for more info.
Here, Leif's player asked me, "Why should I care about this?" To which, I
replied, "maybe you shouldn't." |

Kerri accepts an invitation to dance and, while her dance partner is wholly uninteresting,
To the point that I didn't even write down who it was. |
they dance past a dour woman that she recognizes as Councilor Helene duSuis,
who, as Kerri remembers, sold out her people to the Falkovnians.
In Session 10. It's always funny to me what sticks with the players and
what doesn't. Upon seeing the picture of DuSuis, they immediately remembered
that she was the one who "sold out her people to the Falkovnians." They
couldn't remember the details beyond that, but it was enough to create an
instant dislike and distrust of her. (Note that the people she actually sold
out were Falkovnian dissidents and a town of refugees from Falkovnia, arguably
not "her" people at all. But, still, giving anyone over to the Falkovnian
government is kind of reprehensible, so the point stands.) |
DuSuis is uncouth enough, or perhaps iconoclastic enough, to be wearing no mask
at all.
Partly because I was running out of time, so I skipped the masks on those
least likely in my mind to deign to wear one. |
The man talking to her
Gerard Beauchamps, from Champions of Darkness. Didn't even have
time to get a picture for him. Ergo, he must not be important. |
says that he's heard that there's been some unrest recently in the lower
classes, after several instances of rot grub infested bread being distributed
to the poor.
Rumor courtesy of thekristhomas. |
But duSuis, whose responsibility for Public Works includes the food donations
to the poor, claims there's "no cause for alarm. Everything is under control."
Kerri adds "poisoning the poor" to her mental list of the Councilor's suspected
crimes.
And she goes on The List, as well. |
Duffy has gotten a few drinks deep with Captain Reynard, when they pass by
Councilor Chantreaux. As the slightly intoxicated duo laughs about some joke,
she perks up her ears, then stumps up toward Duffy, holding her long skirts
high. With a dour look, she demands. "Sir, remove your mask." Duffy,
somewhat frightened and confused, complies, and she declares, "I knew it."
Then she slaps him, hard, across the face! As he goggles at her in shock, she
continues, "Give that to your friend Ludovic. Is he here?" Duffy
cagily answers, "There's no one here answering to the name Ludovic." She
grouses, "He'd best not dare to be, after embarrassing me as he has. I ought
to have him thrown in chains and sent to the guillotine!"
The look on the face of Ludovic's player as he heard this was priceless.
Of course, he had no idea what she was talking about, as planned. In fact,
what was planned was for Ludovic himself to be the one whom she slapped,
confronting him in person. But Ludovic's polymorph into a woman made it
impossible for even the contrived recognition by voice that I used on Duffy.
But I recovered from the curveball by slapping Duffy instead, and I actually
like this way even better, with Ludovic accused in absentia, and not able to
protest.
|
Duffy, grasping at straws, asks, "Is this about the Falkovnians at the
border?" But she dismisses the idea with a wave. "The Falkovnians are only
posturing. Ambassador Vedarrak was still hounding Claude and me to approve an
enclave here, but the "Day of the Hawk"
Falkovnian holiday from "A Year in Ravenloft" in the Book of
Secrets. |
is near and he had to ride back to his master to celebrate the bastard’s
birthday. Drakov will be wanting all his troops back in Lekar to pay homage as
well. They won't stay at the border much longer."
"So... what exactly has Ludovic done?" asks Duffy, with a mix of relish and
concern. She starts ranting again, "No word for a week? When he swore to
contact Monsieur Chantelle in the morning? No word ...after..."
Duffy failed a Sense Motive here, to detect a bit of blushing beneath her
heavy makeup. There was more that happened between her and "Ludovic" than
she is revealing. |
Duffy starts to ask about this Monsieur Chantelle,
Here, I began to realize that the names Chantreaux and Chantelle were
also way too similar to have both of them involved in the same
adventure. Oops. In the future, especially when mashing together adentures
like this, or even just sticking extra NPCs into an existing adventure, I
should be more careful about this sort of thing. |
but the Councilor barrells on, "I gave him my word that help would be coming.
My word, doctor! And now rumors spread that i’m a liar."
I find it funny that she expects "Doctor" Carpatello to understand the
horror of being thought a liar. |
Duffy is puzzled by this, since he knows that they actually haven’t seen her
since January, after saving the town of Refuge from the Falkovnians.
As the Councilor has gotten more agitated, Ludovic has overheard some of the
tirade against him and decides he needs to intervene. He approaches them,
still in the guise of "Madame Le Chevelier," and whispers to Chantreaux
that they should talk privately, showing her a small magical image of Ludovic
in the palm of his hand.
Ludovic rounds up the others from around the ballroom, with a quick, urgent, "I
need you." He pulls Leif away from eavesdropping on a conversation between La
Grange and "the traitor" duSuis, and cuts in on Kerri, who was dancing with
Compte d'Aloure.
Once the group is gathered with Chantreaux in a small audience chamber off
the parlor, Ludovic drops his disguise. Chantreaux exhales through her nose
angrily, raises her eyebrows at Duffy, and then looks pointedly at Ludovic.
Duffy dutifully slaps him.
See, even better than originally planned! :) |
Kerri smoothes things over, convincing her of the truth, that they just arrived
in town, and that it couldn't have been Ludovic, as he was with them in
Nidala a week ago. Ludovic suspects that his twin brother Dmitri is
responsible for this mix-up, and tells Chantreaux that there is a scoundrel
with his face running around, and that this isn't the first time he's caused
trouble for Ludovic. He continues, "Besides, have you ever seen me without
them?" indicating Kerri, Leif, and Duffy. Flustered, she answers, "Only that
one night... one time." With that corrected slip, even the least observant of
the group figures out that there was something intimate going on between Dmitri
and Chantreaux.
If I have done nothing else in this campaign, I can be proud of being
perhaps the first DM to explore the sex life of Josephine Chantreaux. I see
now that Chantreaux is actually married, according to "Faces of Deception," so
this is even more scandalous than I'd thought.
I don't recall if the subject of Dmitri's tattoo came up. I'd imagined
Ludovic bearing the top of his chest to show no tattoo, proving it wasn't him,
with Chantreaux blushing all the while. But writing this three months later,
I'm not sure if that actually happened or not.
|
Recovering, she tells them, "I will have Monsieur Chantelle sent for and
brought here. If you value your head, do not leave until you have spoken with
him. I shall not be made a liar again. or worse, a fool."
As they head back to the ballroom to wait for Monsieur Chantelle, Leif asks
Ludovic, "Why exactly did you need me?" But he gets no response from Ludovic,
who seems lost in thought. Leif talks to Joel to see if they missed anything
important while they were gone. Joel says that he talked to Ambrose,
Because the others seemed content to observe him from afar. |
and that the boy thanks them for coming, and implored them again to talk to the
Baron. "Oh, and the Baron's here now," Joel says, nonchalantly, pointing to a
man in the corner with a mask of golden filligree.
The picture of the Baron is a portrait of
Baron Georges Cuvier, the "Father of Paleontology."
his
mask is really expensive, and available in both gold and silver. As you
can see, he went with gold. Very practical for wearing while digging up
dinosaur bones.
|

They also spot, amongst the crowd, the wax sculptor, Alexandre du Cire, whom
they remember from Chantreaux's party,
wearing a finely crafted death's head mask. Duffy returns to his task of
getting Reynard drunk, while Leif talks to Baron Didier Descarte. The Baron's
responses seem stilted and slow, perhaps as if he is distracted by something.
Eventually, the Baron asks outright who Leif is, and if he came with someone.
Leif says he's with "The Councilor," to which Descarte retorts, "Which one?"
as he motions to Reynard, who comes over, with Duffy in tow. Leif excuses
himself and mingles, looking for other people seeming dazed like the Baron, but
finding none.
A bit of awkwardness as I had to explain that Alexis Wilhaven's dazed
behavior was a different dazed behavior. In retrospect, maybe not
a good idea to throw him in the mix, if I was going to characterize the Baron's
behavior this way. |
Duffy introduces himself as Lord Carpatello, and the Baron says, "Lord
Carpatello? I don't recall inviting you either. Reynard, check the list in my
office." A slightly tipsy Reynard heads to the office. Duffy waits for the
Baron's attention to shift off of him for a moment, and then follows Reynard.
A great moment here. The other players were all like, "you what?!?" and
Duffy's player just shrugged. It may not be a safe move, but it's
certainly what Duffy would do. |
Leif bumps into Joel, who says that he saw from across the room that Duffy
snuck out. Alarmed, Leif goes to guard the door and provide Duffy some cover
from discovery by distracting anyone who might exit through it.
In retrospect, a totally missed opportunity here. I should have had
someone (a servant, a party-goer, anyone..) try to get through the door
and forced Leif to earn his keep here. Instead, it was just unresolved
tension. |
Duffy catches up to a grumbly Reynard in Descarte's office. The Captain is
starting to get suspicious of Duffy, and tells him he shouldn't be back here in
the Baron's private quarters. But the jovial Duffy chides him, joining in with
the grumbles he overheard from Reynard on the way, regarding the Baron taking
him away from a good party. He slips some alchemical powder, which he had
quickly mixed up in the hall, into Reynard's drink and offers another toast.
As hoped, the powder has the intended effect of making the alcohol more potent,
and Reynard's condition accelerates rapidly, until he falls over mid-sentence,
and slips into a deep blackout.
What's the Alchemy DC for that? Who knows? I just picked something
reasonable, because the idea was too cool to just say "no". Of course,
the rising dread on the faces of the other players was its own reward, as
Duffy, in his efforts to get them out of trouble, got them deeper and
deeper into potential trouble, with their own characters oblivious to
his exploits. |
Duffy searches the office and finds an accounting ledger, a personal journal,
an invitation to a private showing at du Cire's waxworks, and the guest list for
the masquerade, which he pockets. He notices that the entries in the journal
and ledger end immediately prior to the date on which the Baron was to visit
the waxworks. One of the last entries was a sizeable sum advanced by the Baron to du Cire for the creation of a tableau.
Meanwhile, back at the party, Ludovic, once more in female guise, gets a
drink, and a man with the mask of a black panther leans against the bar beside
him, crossing his arms. In a voice remarkably like Ludovic's, the masked man
says to him, "Well, that must have been awkward."
A panther mask, matching his panther tattoo. Dude likes panthers, OK? No
picture for Dmitri, of course, since I don't have a picture for Ludovic to
start from. Maybe one day, my dream of a commissioned drawing of the party
from Talon Dunning will come true. Then I'll photoshop a panther mask on him
and stick it in here.
UPDATE: Indeed the dream did come true, and so now Ludovic DOES have a picture, so Dmitri does too!
I committed sacrelige and chopped up Talon's wonderful Ludovic to give him a wry smile, and slapped a mask on him
which is at this moment available on ebay, but I won't bother linking since it will be gone when it sells.
(It would have been a whole lot easier to find a black panther masquerade mask image a few years ago before
a certain Marvel movie was released. I had to get creative with my search terms.) For good measure,
I changed his clothes to those of the right-hand Vistani gentleman in Talon's Vistani drawing
from the race section of the Ravenloft Campaign Setting, since Dmitri dresses more
flamboyantly than Ludovic does. Oh, and I flipped him to face the other way so he could talk to Ludovic. ;)
|
Ludovic, infuriated, and not caring about the scene it would make, briefly
considers what spells he might use on his vexing twin -- perhaps the swarming
shadow monkeys, or a stone wall to imprison him. But ultimately, he calms his
reflexive anger, and simply seethes, "Why do we keep crossing paths, brother?"
"You would know better than I, what with your vistani ability to tell fortunes.
Mother never taught me her people's ways," he replies with some bitterness, but
softens as he continues, "How is she?" Ludovic tells him bluntly that their
mother is dead. Dmitri looks darkly at that for a moment, until Ludovic
interrupts his thoughts. "You've caused me a lot of trouble, you know." Dmitri
seems surprised, but not apologetic, "Have I?", he says, "I just do what I
wish."
Ludovic asks, "What other trouble might I be in?" He pulls out the wanted
poster from Viaki and hands it to Dmitri.
Dmitri smiles at the poster, then says, "Well, there was the business with the
Burgomaster's daughter in Barovia..." and rattles off several other assorted
escapades in various locales. Ludovic says, "yes, that's the sort of trouble
I'm talking about." He demands that Dmitri stop using his face and identity.
Dmitri counters, "Why don't
you change? In fact, you already have,
'madame.' Magic makes it easy for you." Ludovic is surprised, since he thought
Dmitri had magical ability too.
"Father tried to teach me magic my whole life, but all those incantations
and silly gestures were so boring... Eventually, I found another path, once I
opened my mind to it. All that daydreaming when I was supposed to be studying
paid off. I found that if I think something hard enough, I can push the
thought from my head, right into someone else’s. Pretty soon, I had the old
man convinced I was the perfect apprentice, but I was just making him see
whatever he wanted from me. I do love him, but he just sits there all day.
Seeing all, but doing nothing. That’s not the life for me. I’d hoped that if
I found Mother or her kin, they’d understand me better. I guess that won't
happen now. No one told me about you, though. That I had to learn from Mr.
Shadowlands over there.
Also in Session 15, Leif met Dmitri in Nartok, and he pickpocketted 7gp
from him. Leif mistakenly calling him "Ludovic" was the first time he'd heard
his brother's name. Though, in retrospect, he probably should have been able
to pick it out of the Seer's brain, if he was able to affect him with his
psionics as he claims. But maybe he just never knew to look for it, and didn't stumble across it, as the memory was buried deeply. |
And did that pretty redhead girl ever find you?"
In Session 17, Suriana saw Dmitri in Il Aluk, while paranoid from getting
her memories back. He learned, via mind probe, her name and who Ludovic was.
(She thought he was a Mist Claimer for a while.) It's been about 5 months, so
he can be excused for forgetting her name, unless he's just being coy about
it. |
Ludovic confirms that yes, she did. Dmitri claps him on the back, scolding,
"Oh, you look so grim. This is a party! Where’s your spirit?" As he does, a
waiter comes up and offers them a canapé. Dmitri takes one and pops it in his
mouth, saying "Mmm... that was delicious. One moment..." Suddenly, the waiter
returns and offers the canapés again. He takes another and the waiter leaves.
After savoring it, he says, "just one more," while the waiter returns, as
if on cue, to offer the tray a third time.
Ludovic suggests that if he is insistent on causing trouble with his face,
that at least he could leave town; Dmitri says that he will eventually, but
right now he's working on a very fascinating puzzle. "Look, over there," he
says, indicating two party guests in a conversation, "a red-thread, talking to
a blue-thread. Should be worth listening in on." Ludovic asks what "threads"
he's talking about, and he sighs, "Can’t see them? Pity. Well, it’s hard to
explain to a mind-blind, but since I’ve been in this town, I’ve seen a number
of them. People with, for lack of a better term, a thread. Some sort of...
binding, wrapped around their mind, and trailing off into the aether. It was a
few weeks before I noticed the subtle colors. Not literally, of course, more
of a feeling. Some of the threads feel a little bit red. Warm, like the flush
after a drink of strong wine, or after... other indulgences. Some feel blue
and cold, clinical and detached, but no less grasping. The threads run through
this city like a fascinating tapestry that none can see. It’s quite fun to
pluck at them, or tie them into little knots."
Ludovic asks if he and his friends have threads, and Dmitri says that Ludovic
and Leif, at least, have no thread. The others aren't near enough to tell for
sure. And he says that he's only seen these threads here in this town, so far.
"Besides," he says, "I'm very comfortable here. Parties every night, the best
food, and the women... speaking of which... She's here. you'd better go see
her, and I'd better make an exit out the back."
Ludovic quickly tells Dmitri that the "Baron Metus" he must have read about
in Ludovic's report, back at the inn, is the man who killed their mother (a
detail he wasn't planning on sharing with Lord Balfour, so it wasn't in the
report.) And he's now alive again, of a sort, and on the run with Cynthia. He
implores Dmitri to keep his senses out for any leads on their whereabouts.
Dmitri, solemn for just a moment, agrees that he will. "Well, it was good to
meet you, brother," he says; Ludovic shakes his hand and, surprising even
himself, says, "yes, it was." As Dmitri fades into the crowd, he raises a
hand in a half-salute and says with a smile, "Be seeing you."
I couldn't resist stealing a beat from Babylon 5 here, itself
stolen from The Prisoner. Seemed right for Dmitri, the cocky
telepath, to use a parting line from B5's Bester, an even cockier
telepath. |
After he leaves, Ludovic says to himself, "Well, that did not go in the
direction I expected. At all."
Indeed, things were downright civil between them. Family is funny
sometimes. |
He muses for a moment that recent events have made him so paranoid, he's not
sure whether to believe that Dmitri really has mind powers or if it's possible
that he just bribed the waiter to act that way. And perhaps he had someone in
the crowd prepared to make an arranged signal when Chantreaux arrived.
Regardless, it's time see what all the fuss with this Monsieur Chantelle is
about. Ludovic rounds up the others once more, including Duffy, who has just
returned from Descarte's office. They gather again with Chantreaux in the
Baron's audience chamber and she introduces Gerard Chantelle, a nobleman
well-connected with the Lord-Governor, and hence somewhat powerful.
I added this connection so it would make more sense why Chantreaux would
be involved with a missing persons case personally, and why it would be
such a big deal that Dmitri let her down on this. |
He also happens to be Marie Delacourte’s uncle
and the matter he'd asked Chantreaux for help with is, in fact, her
disappearance.
Hurray! No need to add to The List. |
Although they already know she is missing, they don't let on, so as not to have
to explain the little ghost, Nikolai, and instead allow Marie's uncle to fill
in the details. "After the unfortunate incident with her father,
she sold the house and moved in with us, as it would be improper for an
unmarried lady of her station to live alone. She’s been engaged for two years
now to that writer fellow from Richemulot. It appeared they would marry soon,
and she’d better, 25 is nearly an old maid. But now I am gravely concerned
about the welfare of my neice, and would like you to find her. You see, in
recent weeks I have been unsure of Marie’s whereabouts many times. When
pressed, she would say she had been working at the hospice or at the mill or
some such.. but I know for a fact that this has not always been the truth.
"Two weeks ago I became even more concerned when I saw long, red scratches
on the back of her shoulder. Again, I asked, but she just adjusted her dress
and claimed it was nothing.
"Monday night, she did not come home, and hasn't been seen since
"I believe she is seeing someone of whom I would not approve. I want you to
find out what ruffian is doing this to her. I swear, if she’s fallen for one of
those brutish peasants she insists on treating with such kindness...
"I’m sure you can understand that discretion is required. I will not allow
our family to be scandalized further by her misguided affections. I knew no
good could come of my sister marrying a merchant. I fear her daughter may have
inherited her unfortunate taste in men."
This is mostly straight from the module, but editted a bit to tailor it to Marie instead of Louise and to fit my timeline. |
The party assures him that they will find her. They don't reveal this to
Monsieur Chantelle, but they have their suspicions about Francois, and unlike
the elitist nobleman, they don't assume that only a peasant could be
mistreating her.
Despite my best efforts at photoshoping his picture from this:
to this:
He still just looks too creepy for them to trust.
There's another pic in the module, by a different artist, but I prefer this
one. The other looks too old, I think, and more like a doctor or scientist
than a writer. Also, he's, if anything, even more creepy.
|
"If it turns out not to be a new suitor, I suspect those Halan witches at the
Hospice. Bad enough when she worked at the soup kitchen with Warden Louise. At
least that was a decent, Ezran place, albeit infested by the poor. I don’t
know what mad 'soul searching' led her to the hospice, but I've always feared
her soul was in danger there. I wouldn’t be surprised if the pagans let some
injured madman loose in their midst to assault her."
Duffy nods sagely, and concurs, "That makes sense."
provoking puzzled looks from the others, who aren't sure if he's appeasing Chantelle, or really thinks that's plausible. |
After Chantelle and Chantreaux leave the room to talk privately, Duffy fills
everyone in on what he found in the office. They agree to keep their eyes open
for more clues, but to wait to investigate the waxworks until after finding
Marie. Back in the ballroom, Leif asks Kukri to sniff everyone and report back
anything unusual. Not too surprisingly, du Cire smells like wax.
The Lord-Governor doesn't smell unusual, and Wilhaven doesn't either, despite
Leif's suspicions of his odd behavior. Unfortunately, Kukri is unable to get
close to the Baron.
While the others leave as they came in, Leif, using a bathroom break as cover,
goes through the back exit to look for du Cire, who had gone that way, but
there are too many servants bustling about and none seem to know which way du
Cire went. Passing Ambrose on the way out, Leif pats the boy on the shoulder
and reassures him, "It's going to be OK."
Outside, Chantelle's huge, ornate carriage awaits, and whisks them of to the
Chantelle manor, at 17 Rue Messier. Marie's personal maid, an old-fashioned
woman in her later years, takes them up to her bedroom, but is only willing to
let the "ladies" inside (i.e., Ludovic & Kerri) as it would be improper for
a man to enter. They search the neat and tidy room, and discover that the desk
drawer is locked. Unable to open it, Ludovic shrieks, "eek! a Mouse!" Unfazed,
the maid says she can handle a little old mouse, and heads inside. Leif stops
her, saying he saw it run inside, and that, "It looked like a... dire mouse?"
He escorts her downstairs to safety. And Duffy promises not to look at any of
Lady Delacourte's belongings as he slays the "mouse." Once the maid is out of
sight, he pops open the desk easily, finding some disturbing items inside.
There is a barbed fishhook with traces of blood on the point, and a diary. The
recent entries make it clear that she is completely enamoured of her fiance,
never mentioning any other man, and the last one reveals some more disturbing
facts about Francois.
They take a more thorough look around and find some flecks of blood under
bed that were missed before. It seems the rug has been cleaned, but not
underneath the bed. Duffy checks with his alchemical kit -- it's human.
Another exciting episode of CSI: Port-a-lucine. |
They decide they need to go to Francois's home next, and ask Chantelle where
he lives. He gives them Francois' address, though he says that he's never been
there personally.
By having Chantelle know the address, I let them skip the scene with the
hospice from the module. But it didn't make much sense to me that Sister
Eliza would know Francois’s address but Marie and her family wouldn't, after
two years of courtship. And they already know enough about Francois that, for
the most part, the hospice scene was superfluous. |
Though the hour is very late, they race to the address in Chantelle's carriage,
as there may not be a moment to lose.
Again, I found a decent map for this encounter by flipping through The
Freeport Trilogy. It's "Verlaine's House" on page 77. |
They are surprised to see that Francois's apartment is a simple room in a
run-down tenement in the workers' quarter. Once again, Duffy just steps up and
knocks on the door while the others deliberate. But no one answers, so he
simply unlocks the door and opens it. Inside is a sparsely furnished
bedchamber, with a few simple wooden chairs covered in well-made clothing.
Kerri looks over the clothes and appraises them at approximately 1000 gp.
Ludovic sweeps the room
and doesn’t see anything magical. There is a large panel divider blocking
off one side of the room.
Suddenly, they all see a dark, mouse-sized thing scurry under the unmade
bed. They ready weapons and move the bed, but nothing comes out. Duffy gets
down on the floor and peers underneath. Something stings him in the nose,
underneath the mask that he's still inexplicably wearing. He yelps and jumps
backward. The sting doesn't seem to do much damage,
but he can feel the burning sensation of poison under his skin. The creature
is revealed to be a black scorpion, as it scuttles back toward the bed. Duffy
to squish it, striking a blow with his kukri, but it's still alive.
9hp of damage to the scorpion, for which I used the stats of a
Venomous Snake, because a single normal (greensting) scorpion is officially
only CR 1/4. At least the snake was a whopping CR1.
The players referred to this as the start of the "great battle of us vs. a
scorpion," which went on way longer than it seemed it should have.
|
Eventually, Kerri whips it out from under the bed, allowing Joel to squish it.
Duffy takes the slain insect to study its poison. According to Leif, with
Ludovic jogging his memory,
Aid another on Knowledge (nature) |
scorpions are native to the deserts of Har'akir, a land out in the Mists, away
from the mainland.
Beyond the curtain is a simple table and chair, next to another small table
supporting a tank holding about a dozen more scorpions. Duffy notices that lid
was slightly askew. They wonder if Francois might be reaching into the tank
and that's how he got the wounds and scars described in Marie's journal, but it
seems to them that this wouldn't cause wounds severe enough to leave scars bad
enough to frighten Marie.
Thanks to Band2 from the Fraternity of Shadows forum for the idea
to add the scorpions in. |
The other table is covered with oddly-shaped pieces of metal, razor blades, and
spring-loaded devices with jagged jaws. There is also bunch of parchment and
such, with disturbing pictures and writings. Duffy finds flecks of human blood
on many of the sharp implements. Many of the drawings show chains attached to
human flesh, barbs digging through skin, and other horrific tortures. One of
the drawings depicts a ring of blackened iron, approximately two feet in
diameter. Small loops of metal and chains are attached to it, linking together
in the shape of a pentagram.
Leif wonders aloud, "Maybe it’s just a chandelier?" But seeing the other items
and drawings, Kerri concludes, "This guy is a little messed up." Duffy takes
a look at a drawing of a contorted creature with painful disfigurements
A kyton interlocutor.
The amazing picture is by
Liarath.
|
and agrees, "yeah, this guy is messed up."
There is also a sketch of Marie:
I took my pic of Marie (already photoshopped from the Pistoleer PrC
picture in Van Richten's Arsenal) and ran it through some filters
to look more sketchy, adding the text from the module at the bottom. |
On the top of a stack of fresh paper, Kerri finds indentations of writing
from the sheet above, now missing. She rubs the paper with a piece of charcoal
and reveals, "I will see you tonight, meet at the usual place."
Digging through the papers, they find a map of the city, with an X marked in the
laborers' section, just inside the city walls.
On their way out, they check the privy in the hall. The washbasin is full
of bloody water. Ludovic leans in for a better look, and gets slapped,
apparently by something in the water. As he jumps back in alarm, they see that
it is actually a psuedopod of diluted blood. The contents of the basin are
alive, of sorts, a mobile ooze of blood, with small bits of fleshy material
inside, and maybe even a bone or two.
A bloodrot, from Heroes of Horror, with picture from same source. Officially, they are made from the remains of a creature that
dissolved in acid or otherwise liquified, but this one is a unique case.
Thanks to The Lesser Evil, from the Fraternity of Shadows forum for the
idea.
|
Kerri screeches at it
but it doesn’t seem to notice. Duffy splits it into smaller pieces with blasts
from his gun and slices from his kukri, but it continues to attack them, as
they crowd in the bathroom to try to fight the creature. Eventually Leif
smashes it to death with his staff, spattering the ichor all over their nice
costumes.
Needing to recover a bit, as the touch of the blood creature made Ludovic
and Kerri feel ill, they head back to the inn to sleep.
Yes, really. Perhaps I didn't express well enough the danger Marie was
in. I suppose if I really wanted to let the story be driven by the player
actions, I could have had them miss the ritual.
But I let it slide this time, and just extended the ritual until morning for
them to interrupt. I like a sandbox feel usually, where the world doesn't wait
for the PCs, but sometimes drama demands a last minute rescue, no matter how
delayed that last minute might be. |
On the way there, Ludovic reveals to the others that he met Dmitri at the
party, and fills them in on some of the conversation with him.
Dmitri and the drawings from Francois's apartment go on The List. |
At the inn, as they are getting ready for bed, Ludovic feels some sort of
assault on his mind, as if someone is pounding on a door, trying to get inside.
He fights it off, and deduces that it may be linked the the ring left behind
when they killed Zorach the Widower.
See last session. Not sure how Ludovic figured this out. I think
Ludovic's player figured it out because I'd recently asked him what happened to
the ring. |
He remembers reading in Van Richten's notes on fiends that a fiend cannot be
slain permanently without destroying its phylactery, and that, once banished
into the phylactery by the destruction of its body, the fiend can take over the
bodies of nearby humans in order to be reborn. Concerned, but unable to do
anything about it at present, he goes to sleep.
Monday, December 17th, 736 BC
Port-a-Lucine, Dementlieu
In the morning, Joel asks if anyone heard some knocking in the night. Ludovic
tells the others about his concerns about the ring, and fears that Joel was
attacked as he was.
According to
Ryan Naylor's Pathfinder Ravenloft conversion a fiend stuck in its
phylactery can make this attempt to possess a human at will, as a
full-round action (though only once per person per 24 hours). So it seems
Zorach could have kept trying every 6 seconds, all night long, on anyone within
70 feet (10 feet per hit die). That probably covers everyone in the inn, and
some of the neighbors as well. But it is a very nasty "save or die" situation,
and as much as I loved the Illyria storyline from Angel, I didn't want
to force a similar situation on any of my PCs, or even a cohort. So I backed
it down a bit. Besides, gradual, possibly reversible, fiendish possession is
much more interesting dramatically than instant, irrervsible fiendish
possession.
This obviously goes on The List. |
Ludovic heals the blood disease from himself and Kerri by direct manipulation
of their spirits.
Wait, what? Yeah, we added heal to Ludovic's spiritualist spell
list, as an extension of what he could already do with restoration
and lesser restoration. He was having trouble finding a 6th level
Necromancy spell that fit, and volunteered to take a heavily nerfed version of
heal by removing the hit point curing and only taking the condition
removal part.
I said yes, on the grounds that Alchemists and Witches already get it, so an
arcane Heal is not unheard of (or at least "non-divine" heal, in the case of
Alchemy). Note that while both Suriana and Kerri can pump out lots of healing
(i.e. curing), neither of them can heal, (Kerri will never get it as a
straight bard, and Suriana is 2 caster levels behind because of the True
Innocent class, so she won't get it until character level 13, assuming she
sticks with Oracle.) so it wasn't stepping on anyone else's toes too much. It
is quite a substantial nerf to the spell to remove the massive hp healing
component, but I think that's ok, since we grandfathered in a few of Ludovic's
other 3.0 spells that probably should be nerfed but aren't. So we'll
consider the lost hp healing from heal the price for continuing with the
older versions of haste, the 's buffs, and
polymorph. :)
As the hp healing is not there, the harm effect vs. undead is gone as
well. Since we are flavoring this as "manipulating and repairing damaged
spirits," like we do for restoration, that means that using it to
harm would be basically like torturing a spirit, which isn't Lud's M.O.
|
They look around the inn for Dr. Van Richten, to talk about the ring. The
innkeeper says that he didn't come back last evening. He didn't check out, but
must have stayed somewhere else for the night. Concerned, they leave the inn,
planning to head to Conrad's house to see if he knows where the doctor went.
Leif, always reluctant to see his estranged father says, "Are you all sure
there's nothing more urgent?" And instantly, Nikolai the ghost appears, and
answers, "Yes, there is!
I wasn't going to pass up that perfect opportunity to steer them back on
track. Thanks, Leif's daddy issues! |
Did you find her yet? .. it's gettting harder to..." He begins to flicker in
and out of existence, as if his connection to this world is weakening.
trying to add a little urgency here. "On the list!"
By the end of the session, the list stands at:
- lycanthrope
- hole in Ludovic
- Dad lich
- Azalin
- Metus/Cynthia
- Ghost boy/Marie
- World Wrong
- Falkovnians (Wolf Blood)
- Asylum lead
- Rotten Bread
- Lud's Brother
- Pain man's drawings
- Fiend in ring
- Van Richten missing
- Flickering ghost
|
They tell him what they've learned. He knows the area marked on the map. It's
mostly butchers, tanners, and other stuff they won't let near the noble section
of town.
At Nikolai's urging, they head to the spot on the map. The building is an
abattoir, and it's closed and locked. They spot a tanner working accross the
street, and talk to him first. He says that the abattoir has been closed for
two weeks. He used to see the owner often, but doesn't know where he's been.
As usual, the locked door opens easily for Duffy. Inside, a few unsalted
rotting animal carcasses sway on hooked chains in a large slaughtering room.
Instinctively, Kukri tries a bite of one of the slabs of meat, but Leif stops
him from eating any more, lest he get sick. Leif looks for tracks in the dust,
and sees that recent footprints lead from a small office to a rear storeroom
and back only -- none to the front door where they came in. They check the
office first. Shutters leading to the outside have been broken, and there are
clear signs of a struggle. Ludovic has a flash of a vision, seeing Francois
strangling the abattoir owner with a barbed chain.
They head to the storeroom, which is packed with hanging sides of beef and
mutton. As they cross the room to the door beyond, the meat-hanging chains
begin to swing as if there is a breeze, and Ludovic is suddenly ambushed by a
hanging human corpse as it spins around, suspended on one of the chains.
The abbatoir owner is now a Rawbones, from The Tome of Horrors.
(Rawbones are the undead remains of someone who died due to torture, so it
fits perfectly.) In the module, he's just dead, used for a quick gruesome
scare. But with high level heroes, I had to pump things up a bit and make
him a threat. |
The undead creature has only ragged holes where its eyes once were, but rips
itself down off the hooked chain, pulling its entrails free from its belly. As
Ludovic tries to run from it, the entrails lash out and grapple Ludovic,
choking him.
Ludovic's player realized later that instead of spending most of the
battle choking, he could have tumbled, using Acrobatics, to avoid this AoO.
I'm not sure if he also realized he could use his Dimensional Jaunt feat to
teleport out of the grapple. |
The smell unleashed from the thing's abdomen fills the room, nauseating Leif
and Kerri, who can do little more than retch.
What is it with Leif failing Fort saves? I learned here that "nauseated"
is a really deadly condition. I reduced the duration from 1 minute after
leaving the area to 1 full round after leaving, so as not to knock them out of
the fight entirely. |
Then two bizarre spiked balls burst from inside the monster and fly at Duffy.
As they shred him with their sharp metal protrustions, he notices that each one
has an eyeball at the center.
Augur kytons, crafted by Francois from the owner's eyeballs. Another
delightful kyton variant from Pathfinder Bestiary 3, with picture from
the same source. |
Joel enters a rage, and hacks at the undead with his sword, but its tough flesh resists most of the damage.
They really need to get him a magic weapon. The rawbones' DR made him much less effective here. |
Kukri manages to bite the foul thing, injuring it, while a swarm of flies
emerges from the rotting meat and joins in on the attack.
Two botfly swarms, from Pathfinder Chronicles: Heart of the Jungle.
It was another great addition by The Lesser Evil, to have the flies
mentioned in the module be another challenge, not just dungeon dressing. |
A fierce battle ensues, with most of the team incapacitated. Dodging the
flies, Duffy shoots down the flying eyeball things with his pistols. Kerri
manages to strum a magic chord of protection on her harp between bouts of
nausea.
Activating the harp to produce a magic circle against evil is a
free action. At the time, I figured that was allowable while nauseated.
In hindsight, I'm not sure it is. There's apparently heated debate online
about it, and by the strictest interpretation of the rules, I'd have to say it
isn't, but oh well. |
Some of the hooked chains animate and start slashing at them, seemingly of
their own accord.
the module calls for a single swipe of one of the chains, but I cranked that up a bit too. I wanted to do a lot more
attacking with them, but forgot until the battle was almost over. |
After what seems like an eternity, Leif and Kerri shake off their nausea, Leif
runs up, smashing the undead thing with his staff, and it drops, but in its
death-throes, it vomits a spray of caustic gore, wounding several of them.
Technically, the rawbones can only do this as special attack, but I didn't
have the chance to do it earlier, so I went with it as "parting gift." It's one
of the more vile abilities I've ever seen on a D&D monster. It's called "Vomit
Gore." Really. |
The flies continue to bite and sting them, but Leif talks them down, offering
the body of the creature the party just slew to eat, instead of them.
Does speak with animals work on vermin? Probably not really. But
speak with vermin isn't a thing (at least not officially). And how
often do you have a PC try to negotiate with a swarm of flies? Allowed. |
Exhausted and disgusted, they peer down in the cellar and see a gruesome
sight. Lit only by a circle of candles in which she's kneeling, they see
Marie, beneath the "chandelier" from the pictures. Her arms are outstretched,
palms held inches above the flames of two candles, while two metal weights are
attached to her forearms by chains hooked into her flesh. Over her shoulder in
the darkness, they can make out a figure standing and watching, surely
Francois. As she shudders and lifts her arms from the flames, the hooks pull
her arms sharply back down, a trail of blood dripping down the chain onto the
weights. She peers upward at the hanging contraption and seems to be
sobbing... or is she laughing?
So, I realize now that this is the second time in 3 days that they've gone
into the basement of an industrial building, recently taken over by a bad guy,
just in time to stop a horrific fiendish ritual and save an innocent victim.
Ugh. I hadn't meant to be so repetitive. You can call it a "thematic
callback" if you like. I call it one too many trips to the same well.
It could have been worse, though. I had considered another idea proposed by
The Lesser Evil, to have him surrounded by a cult of followers, or a mob
of peasants inspired to revolt by his works, but at least there, I recognized
the similarity to Cynthia's cult of Evening Glory, and decided against it.
(Not that it was a bad idea in isolation, mind you! I think The Lesser
Evil came up with a perfect way to buff up the adventure, it just wasn't
the right fit for this point in my campaign.) Similarly, The Lesser
Evil also suggested having Francois use his copy of the Madrigorian
to summon a demon for backup. Because Cynthia had used her stolen books to
summon Zorach, I knew I couldn't go there again either. (Again, great idea,
just not for immediately after An Untimely Frost.)
Like the naming issue, that's what happens when you mash things together
and don't think about the consequences. If I had to do it over again, I might
have at least stuck another adventure in between the two. Sigh... oh well.
At least we had three years of real time in between.
In any case, we ran out of time here, so it's another cliffhanger. But,
hopefully, we'll pick it up again soon. Stay tuned! |